Boss battles take forever because there are no weapons capable of dealing enough damage to expedite the process. Larger enemies will absorb literally thousands of bullets before going down and rocket launchers aren’t much more useful. The core gameplay is similarly dysfunctional. The game didn’t even stop when my controller died, leaving me helpless and bloodied until I could find a fresh set of batteries. There’s no pause menu, so you can’t interrupt the Action should you have to answer the phone or go to the restroom. Generally speaking, Lost Planet 2 has an antagonistic disdain for established gaming conveniences. Unexpected (and unnecessary) quick time events at the very end of missions only exacerbate the problem. Since each chapter can include over an hour of gameplay, late setbacks often make the game feel like a punishment inflicted on the modern gamer. Lost Planet 2 only saves at the end of every chapter, forcing you to replay the two previous sub-missions should you die during the third. The worst anti-feature is the shortage of automatic checkpoints. If Capcom never intended to program competent bots, they would have been better off exorcising the single player mode from the start.īad AI aside, the game’s most inexplicable design blunders are just as unforgivable in a multiplayer context. The mech that camped around my respawn point was reminiscent of a multiplayer opponent, but it’s unbalanced when there are no other players to keep such behavior in check. Decent enemy NPCs add further injury to insult. I can respect the fact that Lost Planet 2 is designed to be a cooperative undertaking, but that’s no excuse for the poorly constructed solo features. My allies futilely popped pistols and peashooters at the armored monstrosity, and always seemed to be pursuing counterintuitive courses of Action. It would have been easy with even one other human teammate, but it was nearly impossible on my own. During a fight against a giant sand worm, I had to manually load, charge, rotate, and fire a massive railway gun, all while maintaining a cooling mechanism to prevent everything from exploding. Sadly, the implementation does not live up to the ideal, as atrocious AI completely breaks the game from a single player perspective. The stages are littered with a variety of weapons and mechs that allow you to approach any given encounter with your preferred military style. You have a limited number of lives, but death ships you back to respawn points instead of the start of the level. All of the gameplay features trend in a cooperative direction in an attempt to capture the constant Action of an online death match within a solo adventure. Lost Planet 2 ultimately plays like a series of multiplayer maps tacked onto the thin facade of a story, not that there’s anything wrong with that. Efforts to generate sympathy for the faceless characters are more comical than cathartic. It’s impossible to differentiate one anonymous soldier from another and things like motivation or the protagonists’ identities are never clearly resolved. I have no idea what was actually going on and the writers didn’t seem particularly interested in aiding my understanding. The story meanders through six different factions in an ambitious saga about brotherhood and teamwork. III, a war-torn planet powered by thermal energy and infested with enormous bugs known as the akrid. The celestial body of the game’s title is E.D.N. Every cool feature has been balanced with a moronic design decision, meaning that Lost Planet 2 adds up to significantly less than the sum of its parts. Unfortunately, the game constantly rides the ups and downs of a schizophrenic gameplay seesaw. The boss battles are toweringly epic and there’s a fantastic arsenal of toys to fight with. The third person combat isn’t great, but it’s generally functional and engaging.
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